One of the most obvious features
of virtual economies is the currency or currencies used. In most one currency
is the primary currency in which the vast majority of inter-player transactions
occur. In a handful, multiple currencies are used concurrently, which can lead
to interesting dynamics.
Typically in the most basic
currency in the game will be represented by something setting-appropriate like
gold coins in a fantasy setting. It will be a strange hybrid between a fiat
currency and one backed by commodities, in that it is generated by in game
activities like completing quests or killing monsters, but the rate at which it
is created is controlled by the game developer. It’s as if there were a country
with a gold-backed currency where the government could set the effectiveness of
various extraction techniques at will. Technically, it could also seize or
issue more of the currency at will too, but the outcry from players this would
generate tends to minimize the risk of that.
A second common type of currency is
one purchasable with real world money at a fixed rate (With very few exceptions
the reverse transaction is not officially allowed). Its most obvious purpose is
to effectively facilitate microtransactions by separating the time one has to
go through the process of entering payment information and depositing money and
the time one buys an item in game. In some games the real-world purchasable
currency is tradable among players and/or exchangeable for the more basic
currencies. This can allow it to become the de facto primary currency in which
transactions are conducted even though in the story of the setting, non-player
characters pretend like the more basic currency is important.
A final common type of currency
in virtual economies is a useful, valuable item for which there is a steady and
widespread enough demand that most players will accept it in exchange for other
goods because either they wish to use it personally or trust that it can be
traded for things they want later. Typically these are not official currencies,
but ones that have emerged for various reasons, which makes for some
interesting case studies.
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